How to market those
wonderful ideas you have for a fabulous new toy or game
Have you come up with an idea for a
new toy that you feel is destined to become the next greatest
rage? Here are some ideas to help you find a way to bring
your idea to the marketplace. |
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According to the folks at Playthings.com:
"Inventors and creators
toying with ideas of how to introduce their new products now
have an outlet. FAO Schwarzmore specifically the toy retailer's
New York City locationhas started monthly toy auditions, where
new toys can be previewed for David Niggli, FAO president,
merchants and executives"
FAO opens door wider to toy inventors
"In a bid to establish itself as the first port of call for
unique toy concepts, specialty retailer FAO Schwarz has adopted
a new "toy audition" program for inventors and
manufacturers/distributors. Once a month, a panel of senior
managers headed up by FAO president and chief marketing officer
David Niggli will throw the door open to pitches, giving
inventors constructive feedback and advice on how to develop
their concepts into shelf-worthy product lines. The program
kicked off in March, and future auditions will be held on the
second Thursday of each month from 10 a.m. to 4 p.m. at New
York's Center Stage Theater. FAO is accepting appointments by
phone at 212-239-7363, extension 264."
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"Who can I contact if I
have a great new toy?
FAO Schwarz is home to some of the finest toys in the world. Our
buyers search extensively to locate one-of-a-kind items. If you
feel you have produced the next great toy and want to contact an
FAO Schwarz buyer, please send all information to FAO Schwarz,
875 Avenue of the Americas, 20th floor, New York, NY 10001 or
call us at 212-239-7363.
"FAO Schwarz holds regular Toy Auditions where toy manufacturers
can present their products directly to a panel made up of the
FAO Schwarz Merchandising Group. For more information on the FAO
Schwarz Toy Auditions,
click here"
Read about some Toy Audition success stories as reported in
Startup Journal. "... FAO says it is developing,
at least in a preliminary way, about 20 of the pitches that have
been made so far... " |
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Toy Invention and Marketing Resources
The
Toy and Game Inventors Handbook
"Inventor Richard C. Levys licensed
products have generated more than $1 billion in global retail
sales."
"Ronald O. Weingartner has reviewed thousands of submissions and
produced hundreds of them."
"Go behind the scenes of the $30 billion toy industry for a vivid
portrait of the people that create, pitch, license and commercialize
products. Based upon more than 100 interviews, Levy and Weingartner
will encourage you, inspire you, and lead you, step-by-step, through
the perils and pitfalls of presenting, licensing and bringing
products to market."
"The
Toy and Game Inventors Handbook is crammed full of
firsthand, empirical, insider information gleaned from hours of
interviews with the industrys most successful independent toy and
game inventors, and its most knowledgeable and influential
executives, leaders and observers."
Toys &
Games Articles to help your invent and market your new
toy.
Toys & Games " ... Rehtmeyer Inc. was
established in 1989 as toy think tank that would develop toy ideas
and license them to other toy manufacturers. Rehtmeyer is noted for
creating new product opportunities and industry direction that
include bringing games to girls and candy into the toy world. While
the scope of our business has vastly increased over the years,
Rehtmeyer Inc. is still noted for many of the toys they have
developed over the years. .."
"In 1996, Rehtmeyer Inc' not for profit entity entitled "TGIF"; "The
Toy & Game Industry Foundation" and the "Toy & Game Inventor's
Forum" was developed. Its initial function was to serve toy and game
inventors. No longer just an inventor program, "The Toy & Game
Industry Foundation" annually host and sponsor the toy industry'
most prestigious and exciting forum, trade show and networking. TGIF
is held in Las Vegas each year and boasts a speaking faculty of 50
some key industry executives."
Toy Fair
Sloperama's School-a-rama
"My intent here is to help game biz aspirants learn what it
takes to get in and move up in the game business. I write a new
article every month, to answer Frequently Asked Questions ("FAQs")
about designing and making games - computer games, video games, even
board games." |
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